Tuesday, July 05, 2005

Some brainiacs – part2

This is still rough text and I am trying to understand what this is about.

What is a game and what do you need for it? With out any literary research, my list is:
1. goal, a purpose of action
2. start – end
3. mutually understood and approved rules (world)
4. players (community)

(In this ”game of writing a presentation” at the moment is one player and 10 – 15 viewers – people that read the blog. In game of communication one can be involved in the action by just reading, but I would not categorize a reader as a player.)

I will use this blog as an example in my presentation – and in trying to figure out how games relate to mediated communication.

1. Goal of this game is to learn about games and communication. In a way this is also just practicing for the actual game. I’d compare this to solo tennis. At the moment I am hitting balls against a wall by my self – but it is practice. I feel like getting better and it will not take a long time until I am so good that some one wants to come and play.

This game as an other action or a goal too. It is an experiment of collaborative learning or collective research that is done with out a pre-organized study/research group. Kind of open collaborative or participatory learning/research?

2. Start and end. The game starts when there is more than one player and end after the feedback from the presentation August 3, 2005. Players might continue to communicate afterwards, but let’s define the presentation as an end to this session. *

*(I don’t like putting things in categories and making definitions. We live in a relative world and “boxes” are not good for building a natural world. BUT we are use to using boxes (words) to communicate and I don’t know any other way, yet.)

3. Mutual rules and an approved fantasy world. We live in a very concrete/ real world with trees and rocks and buildings, but communication and social relations are never concrete. We all have our own mental image of social groups, communities and other things. We can see the physical world, but never the mental constructions of other people. In a way this means that we fantasy world of games is similar to our real fantasy world?

We can not cover every possibility of action by a rule. In games it is also allowed to fantasize breaking rules of physical world. (Kids can run around and imagine that they are flying and it’s okay in a game.)

(I don’t know the rules of this game of communication, but at the moment I am plying it by the rules of real world and very openly.)

4. Players and community. In a game every one has to have a unique role and we need to know how is involved. In many virtual games and some face to face games, players can have fake identities. But the participant has a role to play in the game – a character with it’s own rules and goals.

In this experiment I am a moderator or facilitator and also the person who will make the presentation. What roles and characters are left for others? Why would anyone play this game?

Playing games is practice for real life. World is changing so fast that we need to learn new ways to cope all the time – it’s called life long learning or “learning a living”.
This game is about power of knowledge. I see a collaborative learning community as a super-hero.

a) Okay… we can agree that knowledge makes us more powerful. We can get better jobs, make better deals and so on.

b) We can get more information with mediated communication and effective use of web and structured knowledge resources (semantic web?).

c) Social networks and collective thinking makes human grids that can be a even more powerful tool.

a+b+c= super-hero

Like any tool or power it can be used for good or evil. So this super-character might not be a nice one?

Next part of presentation I have to deal with the “community”

(Now, I will go jogging…)

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